I played arround with ZBrush and Photoshop to create tileable textures which can be used in game engines such like Unreal or Unity.
The Material setup for these tests was done in Marmoset Toolbag 3.
Part of my personal Artbook project SUBSPACE
I created this material together with my college Christian Hercher here at Egosoft for some of our Alien Spaceships. Unfortunately it was never used in X Rebirth but in a later DLC.
Modeling was done in 3DS Max and textures where created in Photoshop.
Updated version with haze and more geometry.
- Scenery might be to large… front clipping problems.
- Already reached the 15MB limit for Artstation